Conflict resolution for element updates #17
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Reference: philip/ubisync#17
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This is a major feature and very complex. Some thoughts:
Element
could have exactly one permanent assigned strategy. Changing the strategy would require creating a new element and either recreating the change history or just using the latest "snapshot" (whatever "latest" may mean in that sense). The strategy would be stored in a member variable ofElement
.It should be possible for an app to handle conflict resolution itself, because there may be very domain-specific ways to handle it. In that case, the
ContentUpdateStrategy
is basically a no-op, passing the message on to the app.ElementContent
variants there may be better strategies which are always applicable. There should be a way to map anyElementContent
to its default optimal strategy, in case the app does not specify one, to avoid sub-optimal inconsistent overwrite wherever possible.ElementContent
Some strategies (like basic "just overwrite") are compatible with everyElementContent
, some others (which e.g. respect particular JSON fields in the content or perform computation on the content) require a certain structure of the content.In the end, any deviation (like a modifying party not adhering to the selected strategy, a creating party selecting a strategy which is not compatible with the
ElementContent
, etc.) will lead to runtime errors and ultimately ignoring an update/create event anyways. So enforcing compatibility by e.g. implementingElementContent
as a trait, concrete content types as structs implementing this trait, and strategies as traits which are only implemented for some of the content stucts may not make much sense considering the additional complexity introduced by such a step.ubisync-lib
is supposed to define all necessary standards so arbitrary nodes can still be interoperable, whileubisync
provides one possible implementation of a ubisync node. Thus, the definition ofElement
could be changed where it currently is, and an enumContentUpdateStrategy
containing identifiers of all supported strategies would also be put insideubisync-lib
.The concrete implementation of conflict resolution must however be done in
ubisync
, since it may be tightly coupled with specific properties of the node implementation (like using the selected database efficiently, platform-specific factors, and much more). TheElement
'sContentUpdateStrategy
is deserialized after receiving a message, and based on the value of this field the node starts processing the message as necessary.To break up complexity, the implementation could be divided into the following parts:
Element
andContentUpdateStrategy
(including a default Overwrite variant), renameSetElement
message toUpdateElement
#12ElementCreateRequest
to allow apps to choose the appropriateContentUpdateStrategy
(as an option) #13ElementContent
which maps a content object to its default suggested strategy #15UpdateElement
message, match onContentUpdateStrategy
to enable future expansion to other conflict resolution strategies #14Overwrite
strategy #16